Some games have fun, others angry, others leave indifferent. And there are those who first of all surprise: they do not make you delighted with a tongue – you have come up with what! – And put a bandwagon and leave to lie on the floor. Calling in my head, the body for a moment froze in the very idiotic pose of all possible, and only one thought remained in the brain: this is what it was now?
If you have frowned at least once in surprise when leaving the game, trying to understand what exactly happened to you and whether you liked it (although such simple concepts do not work here), consider that the next release of our new weekly heading is dedicated It is for you.
5. Metal Gear Solid
The first hour in MGS passes quite calmly. We will sneak somewhere, chatting a lot on the codec with colleagues, we finally find a gun, then a muffler, collect a collection of grenades, turn the neck to several soldiers-in general, we play a normal stealth explosion from a third party. Until we defeat the Ocelot revolver in the basement duel. The head of the Armsteke Corporation, who was languishing in that basement, is trying to recall what frequency the codec in order to get through to Maryl (a girl who has an acutely necessary card): “No, it’s completely bad …“ No). Wait! It is recorded on the cover of the disk, from behind!»First you do not understand what is at all about. Then it comes to you, you grab a box from Metal Gear Solid – and for sure! Here it is: 140.15!
The game does not just destroy the notorious “fourth wall” – it also painstakingly collects fragments and plants everything with weeds, so that there is no memory left of the face that had recently separated the player from the protagonist from the protagonist. After all, the recording on the cover of the disk is only the beginning. At some point, the game with varying success reads your thoughts (in fact, it scans a memory card in search of preservations from other Konami games, and then whispers in the voice of one of the main opponents: “So you, therefore, you like to play in Castles?") And with the help of telekinesis shifts the gamepad lowered to the floor.
4. Gadget
The Japanese have all their eyes: relations between the sexes, food intake, a way of sleep, action, role -playing games. When the gaming industry was seized by a passion for multimedia, which was then understood primarily as an abundance of rollers and a sound processed and compressed a little more decent than usual (and also the presence of a video), the eastern developers decided to speak out on this topic. Gadget acted as the statement-the most mysterious and ambiguous game of the early 90s.
Although the game is at all? The main character travels through a gloomy, beautiful, heavy -bearing totalitarian beauty to the retro -futuristic world, talks in trains and at stations with other characters, and in the final decides the only puzzle invented by the authors. Occupied all this by force for four hours. Oh yes, they almost forgot to say, according to the plot, the hero is a government agent, and his task is to find a missing scientist named Horselover Frost (that is, literally: frosty horse breeder). At the same time, the developers managed to create a unique atmosphere in which anti-utopian pathos, gloomy forebodings about the future of mankind, some indefinite autumn longing and hope for the best were mixed in equal proportions.
Now in a similar genre (minus stupid names) there is a Tale of Tales studio – and is on the main visionary of the industry, and 17 years ago, when no one knew how to make games really, Gadget was seriously sold to players who did not wait for a catch. They probably thought that they were buying another Myst clone … how cruel they were mistaken!
3. Super Karoshi
Usually in games we need to save someone or at least save ourselves. Super Karoshi breaks this tradition about the knee (a heartbreaking crunch is https://domgame-casino.co.uk/ heard) and throws it into a garbage bucket. Here your task is not to preserve the main character – a schematically drawn square man – life, but, on the contrary, help him lose her.
Death, which, as a rule, is waiting for us behind every turn, in this game hides in the dark corners, sticks fake mustache and flies to permanent residence in Argentina – in general, does everything so that you do not find it. And you spread your hands, call to the help of friends, dodge the heroic health of bonuses and frantically, to a toothy cryst, trying to die. Instead of a warning of the possibility of an epileptic seizure in the SK screensaver, who is familiar to all of us, it would be worth demonstrating about the following text: “If you are seriously thinking about suicide … If life is unbearable, and the only way out of the current situation seems to be death … Do not play this game. We warned you!»In the end, the worse people who suffer from neurological diseases are worse than those who are disappointed with life?
2. Noby Noby Boy
The first emotions when meeting Noby Noby Boy – amazement and misunderstanding. What should be done here? Why is the main character stretching? And most importantly – why he does it? What is the meaning of the game?
Perhaps the whole point is that the NNB was created by Keita Takahashi: the author of Katamari Damacy, a person whom toys captivating much more than games, and the construction of the environment is interested in much more than an essay for what is happening on the screen: “You see, the boy’s parents' parents The gangsters killed when he was still a baby, and now he vowed to take revenge on the killers, stretching as much as possible ". Takahashi himself once said that his dream is to give a damn about the video games saliva and take up the design of children's flesh. So, if Noby Noby Boy seemed incomprehensible to you, perhaps even meaningless, keep in mind: it may very well be that when developing the game, Keit was just mentally in the distant notting, where the city authorities invited him last year to improve and expand just such a site in one of the parks.
Or maybe he just wanted to laugh at you. This also can never be excluded.
1. Gravity Bone
Free Gravity Bone game released by a small Blendo Games Studio begins as an indie version on the Hitman theme. But after twenty minutes you have been watching the final video (everything really ends so quickly) and you understand that you were held somewhere. Only where?
In the few dozen minutes that GB will take you, its authors managed to squeeze everything without which the cinematic spy thriller is impossible. Cocktail party in high society, pursuit of roofs and cornices, confrontation between minds and reflexes, cold -blooded (nothing personal) murder and even a hint of background. In the head of the protagonist, short memories are carried: someone's car explodes, someone shouting behind the scenes … You seem to observe a rapid denouement of a long, confusing plot. With the only reservation that he really had neither ties nor climax.
But your consciousness does not give a damn about it – while you scrap the back of the head, it is gambling in thought of what the developers deliberately only hinted. And as a result, a story is constructed in your head, at least somehow explaining what has just happened to you. A unique story, because you yourself came up with it, and the authors only pushed you to this.